Ignore any alternative costs or additional costs (such as kicker) that were paid as the creature was cast
After our spotlight series breaking down the first three sets of this block (Sun & Moon base, Guardians Rising , Burning Shadows ) ended up skipping ahead to the fifth Sun & Moon -era set, Ultra Prism , I'm setting things right by making a trip back to the fourth set from this era
With On Play effects negated, some decks completely fall apart
Creatures that enter the battlefield attacking were never declared as attackers, so they won't count toward melee's effect
Because of that, this will always be more of a casual card than a competitive one
is a lot of back-and-forth exchanges (unless you're playing with an OTK [One Turn Kill] deck that doesn't provide that opportunity, but we'll come back to that)